Tuesday, August 31, 2010
Dark Bay SIX (3 of 6)
Art ... yet another excuse for nudity. There just aren't enough of those.
Playmobil do not, as a rule, take their clothes off. Unlike Barbies.
Monday, August 30, 2010
Sunday, August 29, 2010
Dark Bay SIX (1 of 6)
More playing around with filters, especially on the next page.
I'll post a page a day on this blog, and collect them as episodes on the website at the end of the week. So the blog is where you can see them first, but the website (www.virtuallycomics.com) is where you can see them best.
I'm a little short of spare time this week, so comics will have to take a backseat for a bit. Hopefully I'll squeeze in a little writing, as there's a script just itching to burst out of my head.
Saturday, August 28, 2010
Dark Bay FIVE (6 of 6)
The final page of episode five, and out come the 'special' effects. The final panel was stuck through a couple of filters until it looked drawn-ish.
Many thanks to my wife for sketching up some Playmobil themed and sized art.
In other news, the website is now up...
www.virtuallycomics.com
There you can find all the episodes of Character Development and Dark Bay that have appeared on this blog in a more reader friendly format. There is also extra content in the form of Straitjacket Ninja episodes, raw scripts, and other bits. The website will be updated at least once a week.
Friday, August 27, 2010
Dark Bay FIVE (5 of 6)
Thursday, August 26, 2010
Dark Bay FIVE (4 of 6)
Wednesday, August 25, 2010
Tuesday, August 24, 2010
Monday, August 23, 2010
Dark Bay FIVE (1 of 6)
Back to Dark Bay for a while. I've finished writing episode eleven, but I'm a while away from photographing it. After a late night discussion with my wife and common sense editor there is now a solid direction towards a conclusion. Well, a conclusion of a sort.
Dark Bay is a little different from most of the other things I've been writing. Most of it is unplanned. Or rather, I know what has happened in terms of the bodies, but how the characters react and solve things is a more 'organic' process. I let the characters tell me what's going on.
Sunday, August 22, 2010
Friday, August 20, 2010
Character Development FOUR (7 of 7)
The end of another episode, and the last one for now. Character Development will return soon. The good news is I have already photographed the next two, and have written the following sixteen episodes, so it'll be continuing for some time.
However, I'm limiting myself to one posted page a day, so it doesn't get too out of control, so it's time to switch titles.
Starting in two days will be a new episode of Dark Bay.
Thursday, August 19, 2010
Character Development FOUR (6 of 7)
Wednesday, August 18, 2010
Tuesday, August 17, 2010
Character Development FOUR (4 of 7)
Monday, August 16, 2010
Character Development FOUR (3 of 7)
Sunday, August 15, 2010
Character Development FOUR (2 of 7)
"I check for traps," is a common roleplaying refrain, and a lot has been written about how false and contrived this particular game mechanism can be. I have found a great way to make players even more paranoid than normal is to give them 'obviously trapped' areas that are not trapped. Did we miss something? Did we roll to low on the dice? Should we search again? Go back? Or just send in someone we don't like very much to go first?
Saturday, August 14, 2010
Character Development FOUR (1 of 7)
Friday, August 13, 2010
Character Development THREE (7 of 7)
Thursday, August 12, 2010
Character Development THREE (6 of 7)
Wednesday, August 11, 2010
Character Development THREE (5 of 7)
Tuesday, August 10, 2010
Character Development THREE (4 of 7)
Monday, August 9, 2010
Sunday, August 8, 2010
Character Development THREE (2 of 7)
A general rule of thumb in roleplaying is that if the creature encountered tries to seduce you, you should run! They'll turn out to be a vampire or something evil and draining, and it'll all end in tears and blood rather than any intended bodily fluids. Of course, some players (and characters) just can't say no, no matter how obvious a trap is.
Saturday, August 7, 2010
Friday, August 6, 2010
Character Development TWO (7 of 7)
Thursday, August 5, 2010
Wednesday, August 4, 2010
Character Development TWO (5 of 7)
As I may have said before ... it's difficult to get Playmobil to run.
Spent yesterday taking pics for another Dark Bay episode, writing and laying out the panels for the 21st Character Development and building a wee set for the 4th Character Development. I just need to find time to code some webpages at some point.
Continued tomorrow ...
Tuesday, August 3, 2010
Character Development TWO (4 of 7)
Monday, August 2, 2010
Character Development TWO (3 of 7)
Sunday, August 1, 2010
Character Development TWO (2 of 7)
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